This is the ideal close-range weapon when it comes to finishing your opponent off. The Super Shotgun is double-barreled, firing two shells per blast. Predicting your opponent's movement is key to becoming effective with this weapon because its rate of fire is slower than the HMG and Lightning Gun. This gun has the highest DPS in the game right now, but it comes at the cost of being the most difficult to operate and master. The Super Nailgun's fire rate is higher than the starting nailgun and it also pierces armor. It has a wider range than the Lightning Gun, so it's very effective when you're rushing into medium range and strafing around an opponent - just expect to expend a lot of bullets to get a kill. It operates similarly to the starting machinegun, but its rate of fire and damage are cranked up a bit. The Heavy Machinegun is probably the most 'vanilla' weapon in Quake Champions. Let's take a look at all of the primary weapons from Quake Champions as of its beta release. Quake Champions brings back the fast-paced, skill-based, arena-style FPS gameplay that you've come to know and love from this legendary series, and the first hurdle to becoming a master of the game and its mechanics is having an understanding of its weapons.